News

The first real WoW Cheat – How WoW lost its clean record

It’s one of those days were I put on my jogging shoes and I can’t get my mind from a topic. I thought long and hard if I really wanted to do this, but I believe I’m doing the right thing here. The significance of what I’m about to tell you is too huge for the game to keep it on the down low. Every single player that is competing in some way in World of Warcraft will be affected by this be it PvE or PvP players and I believe it is your right to know. Let’s start from the beginning:

I’m the first to admit that WoW Arena has its flaws but one thing we couldn’t accuse the game of:

Having real cheats.

Some will say that guilds have exploited bugs and therefore cheated but that’s not what I’m talking about.

You could go ahead and say that wintrading is cheating which I agree with but not to the degree I am going to tell you about.It has nothing to do with the game but everything with the player interaction.

Maybe a Chinese teleport hacker has grabbed a Frost Lotus from you and you cried for hours, but did it really ever have an impact on WoW Arena or the PvE competition? Hardly ever.

Again I thought long and hard if I wanted to contaminate the last moral high ground that we WoW players could take over other games in which Map hack and Aimbots are well known. With the latest wave of evidence however I think to save this season from a total disgrace, I have to expose the first real cheat that ever disrupted WoW as a whole.

For this we have to go back, before the Arena Pass Realm was even announced. Bladey and Draintrain were playing an extremely successful WLD together with an amazing win percentage and everyone started to believe in the strength of the comp again as similar movements were going on in the US. Draintrain, being the competitive nature that he is, decided to ask his team to participate in the big tournaments or just to try to make a name for themselves in order to find a sponsor and step into the spotlight.

Bladey seemed to didn’t really want to step it up, claiming that his mother wouldn’t let him. Draintrain went as far as to convince Bladey’s mother on VoIP to let him attend tournaments. Even with his mother’s blessing, Bladey still refused and left Draintrain high and dry which fortunately found Barburas as we know now. Fast forward about half a year, we now know why  Bladey refused to potentially travel the world to play a videogame.

Bladey is one of the first cheaters who manipulated game files to have an unfair advantage over his opponent.

Due to an apparently undetectable change in an MPQ-file, players are able to effectively lower their GCD to 1 second without any haste whatsoever.

The advantage for every other class than Rogues is apparent.

Bladey was known for his ability to dish out tons of pressure which barely any Warrior ever compared to. Today we know he’s little more than a miserable cheater.

Supposedly he was informed about the cheat by none other than Deadly Gladiator Wintrader Icematikx. He himself had been playing ATC with Braindeadly and Kbus on TR and shied away from queuing on the last night albeit having a real chance to qualify sitting at the 10th spot at that time because “he had to raid Ulduar”. An achievement run, mind you. We at the time considered this to be an excuse in order to not show up at Regionals in shame of the things he had been doing in the past as surely some people would’ve tried to get back to him. Today we know there was more to it.

(Keeping in dubio pro reo in mind, take this with a grain of salt.) Apparently Braindeadly was also somewhat briefed by Icematikx, but I can’t say this for sure as we don’t have any hard evidence on this case at this point in time. It seems somewhat fishy though that a team that was hovering at 2,4k for a while is now competing on Cyclone for Wrathful Gladiator, with a ridiculous win percentage in their latest matches. (For example a win streak of 55 games from 2.8k to ~2925). Trustworthy informants also claim that they have confronted him and his team and he admitted to have used it “for fun” in PvE before and that it’s actually not that big of an advantage. May I remind you that this is coming from a Hunter, a class with basically no resources playing a comp in which no class really is limited by anything else than the GCD, ATC.

In closing I must say, that it isn’t easy for me to write this in a time where so many of you are disappointed with the game and he direction it took in WoTLK and also the recent happenings in the pro player community, be it because of a council, wintrading, or simply the borefest that is Wizardcleave. I assure you that as soon as I got word of this I contacted everyone in my power that could be remotely affected by this asap including the Loaded manager while MLG was going on etc. I also submitted it through the hopefully right channels to Blizzard. Since the hack seems to be untraceable, I decided to open Pandora’s box to raise awareness and allow you to report those cheaters.

We know that some of them almost made it to Regionals. The dignity of the entire community is on the line here.

Evidence is in Hydra’s blog below and I recommend to keep an eye out. Don’t be too paranoid though, some people are just that good and I’d argue that Barburas is probably an even better Warrior without the hack.

Yiska out.

GCD Hack – what to look out for

gcdhack

gargoyledk

The battle for the Gulch, will being rated change much?

Karuki, Knight of Daeth, has decided to bring war upon the Horde starting with the planes of the Warsong Gulch, defending the forests of Ashenvale with her glowing purple shit trailing behind her. Before heading to war with the Horde however, Karuki had to find some more people to fight for the cause as being hopelessly outnumbered would result in a crushing defeat. Upon gathering her band of followers she heads to the Silverwing Hold to mount her attack on the Warsong Lumber Mill. After arriving at Silverwing hold the gate collapses after only five of her men are able to get in leaving Karuki and her friends left to fight with the few that are left in the area, surveying the battle she notices Arthhass from “Bloodlust” battling it out in the middle whilst being undecided about whether he would like to be blood or unholy and if cloth items or tank items are good choices for dks in pvp, “not today” she says as she raises her palm to her face and swiftly types /afk before she can see what other atrocities are in the gulch today.

With the current state of the random battleground system and the welfare gear it provides, this is a far more common than it should be occurance unless you’re running with a full premade, but what does the future with a proper rated battleground system hold in store for us within the gulch?

At the moment, skills that control movement are a huge part of WSG. In cataclysm we see the ‘counter’ to death grip, life grip. Whether you can life grip people up and down hills like you can with DG is something that I’m personally not aware of (although if it follows the same mechanics I’ll assume you can). This affects WSG in quite a large way with the hills and the barrier on the alliance side. The fence above the tunnel on the alliance side provides a nice barrier which melee can’t go through, but grip/spells can. What this presents is an interesting way to pull flag carriers around both defensively and offensiveley (especially since warriors can charge up the hill to people behind the fence).

The other possibility life grip would present is being able to grip people up cliffs and open up different paths to take the flag.

There’s also the counter to these cliffs however, knockback spells, although these now have a counter in DK’s Pillar of Frost, at the moment the tooltip reads “immune to external

movement such as knockbacks”. This could also be immunity to death grip (if someone with beta could confirm this that would be great),  this would open up some interesting talent specs if the trees were not locked into 31 points before you can start another (making pillar of frost unaccessable for anyone who isn’t frost spec).

The other main points of interest are the areas where skills such as Smoke Bomb and Curtain of Frost are going to be at their greatest effects, small choke points which many teams will want to get through and avoid by using life grip/swiftness pots/body & soul etc. having several members caught in something like Smoke Bomb+Curtain of Frost (which should make for an interesting combo) would most likely lead to losing a few people if not that fight as a bunch of people isolated and slowed in the bomb would die pretty fast, at least on WOTLK terms.

Setups for WSG in the future -

Whilst it’s hard to say what it might look like so early into the beta, there should be some staples to WSG teams

- Flag Carriers

Druids -

- Can move fast with the Flag

- Good survivability vs melee, vulnerable to casters

- Stampeding Roar providing AOE sprint briefly to allow teams to avoid chokes

DKs -

- Low cooldown abilities and self healing will lead to the best survivability out of any flag carrier

- Also brings alot of utility with strangulate/grip/necrotic strike/dark simulacrum (the potential of this yet to be seen skill is huge)

Warriors -

- Moble with charge/intervene/intercept/heroic leap allowing them to scale cliffs

- The best survivability vs melee with block

- Utility with AOE spell reflect/piercing howl/safeguard/huge amount of stuns

Paladins -

- Good survivability against both melee and casters due to Argent Defender

- Brings utility in disease/poison removal/divine guardian/sacrifice/auras/blessings/aoe silence from AS

Another thing which may see a use is flag couriers (rogues/druids/mages) that grab the flag and bring it to the carrier but depending on how the meta game unfolds will see to whether this used, either way expect much higher levels of coordination in how the flag is handed between players than it is in the current WSG pugfest.

- Knockbacks/Grips

No wsg team is going to be without these and bringing multiple amounts of each wouldn’t be a bad thing, the potential for chain grips both offensively and defensively as mentioned above is huge as well as thunderstorm’s ability to knock an entire group in different directions and isolate people in the midfield. I wouldn’t be surprised to see every team running with at least 2 knockbacks because of this.

- Plate Zerg?

A staple core of a lot of vanilla wsg, warriors+wf or paladin support were often a force that would just kill stuff with unhealable damage, it wasn’t uncommon to be able to kill stuff in an intercept stun if the wf+swordspecs lined up. Now that rets and dks have joined warriors as a viable force in the plate zerg teams will they see a resurgence in Cataclysm as the huge damage slowly pushing forward force that it was previously.

- Wizard Cleaves?

Thought healing 2 wizards was bad in 3v3? Try 7! These could either work very well, or not be very good, depending entirely on the dmg:hp ratio. With the current WSG scene I’d go as far to say as a wizard cleave lineup would be by far the best for the ability to just switch and global something before healers can react, use dk flag carrier for bonus points of having a grip with maxium wizards.

Whilst it’s still quite hard to predict trends in rated bgs that are still months off, I personally do hope that how teams use the map and posistion themselves around the big aoe skills is going to be what decides victories of the skirmishes around the map rather than the current situation of whoever can spam the most damage in the least globals (this is a valid tactic in arena too for those who have not yet played harrypotter).

Also a brief shoutout to Hendie’s video which hasn’t really got the views it deserves despite non existant editing – http://www.warcraftmovies.com/movieview.php?id=159623

Offensive druid play from a bunch of different comps and one of the few resto druid vids which hasn’t left me skipping bits due to a minimal amount of tree hugging, “starfire” being a good way to sum it up, also has skype somewhere!

Karuki “knight of daeth” out.

Team Dignitas @ MLG Raleigh Part 2

Hello everybody! After attending the Blizzard invitational two weeks ago it is now time for the Team Dignitas World of Warcraft squad to attend the MLG Raleigh event in the United States. As always we will be bringing you updates of results, (hopefully) gallery updates and more! The team is accompanied by our Starcraft II players so if you are a SC2 fan then you can check out their results aswell.

As many of you might have noticed, we have put up a blogging site as we are currently working on our new site which is not finished yet, so please bear with us while we work on it. We will be adding more features ASAP.

Update 5: EG took us down 2-3 :( Came in 4th, well played to the guys tho!

Update 4: Took the next 2 games 3-2 and 3-1, we’re now up against Loaded, gonna be a thrilling game! Still trying to get hold of the players, not that easy when they need to focus on their games of course! Will keep you updated tho :)

Update 3: Trying to talk to flyn on msn and find out whats going on, stay tuned!

Update 2: Lost 1-3 vs coL.Red and their mld setup.

Update 1: We won our 1st game vs coL.Black! 3-0

Links:
Team Dignitas coverage
MLG Stream
MLG spotlight on Team Dignitas

THE EPIC SHOWDOWN – RMP MIRROR

Loaded vs Dignitas

Game 1:

Nagrand

Game starts off slow as usual in RMP mirrors with Rogues looking for eachother. Kalimist gets the sap and a battle of attacking the Rogues goes off with no team really getting an edge. Kalimist as Shadowdance blows his 51pt ability and obliterates Satz after some back and forth.

1-0 DIGNITAS!

Game 2:

Nagrand

I don’t care who you are or where you are but you gotta love those RMP mirrors on the best Arena map. This is WoW in it’s purest form right there. Again a battle of Rogue training ensues even though Dignitas wanted to start with a Mage train. Loaded turns it around on Hydra who is pillar hugging extremely well and can top himself off with Flash spam. But also Kalimist drops insanely low for about 15 seconds and kites immensely well while my underpants are too drops richer. For a bit tip top CC chains are being exchanged but as his dance comes back up, Kalimist can turn it around.

2-0 DIGNITAS GET CRAZY!
Game 3:

RoV

Because of the different playstyle with Mutilate, the advantage for Loaded instantly shows as going on Hydra is much easier than in the games before and much less cooldowns are needed. Kalimist in the early game mostly the Rogue with slightly less HP than Satz but as the time to dance is right, Satz drops to 20% but still with Cloak up and no coL.Red-esque luck to be found for Flyn. Eventually Hydra gets caught in a long CC chain while Kalimist goes low but still has BM & Cheat Death which still can’t keep him up for long enough and a DF on Hydra finishes off Kalimist. Flyn and Hydra try to pull a 2vs3 as Numberone is oom but ultimately lose the battle.

2-1 Dignitas

Game 4:

RoV

Again a bit unfortunate with the map choice but it is not in my ability to judge if it’s really such a big difference. Dignitas really gets off to a bad start as Loaded gets on Hydra quite well and he has to trinket a fear simply to get away from Satz while Kalimist has to trinket a Blind. Orange this game putting the moves on Flyn as you here him call out schoollock outs and sheeps quite a bit. Because of the early usage of trinket from Hydra he isn’t able to trinket the Sheep into DF and Kalimist dies as the Cheat Death procs quite close to 0 HP.

2-2 Tie. I can’t believe this is happening

Game 5:

Dalaran Arena

Dignitas with an amazing opener and Kalimist absolutely focused and immidiately identifies Satz as Sublety. Orange has to block almost instantly while Dignitas switches it to Satz who dies in the Dance.

We like to give a shoutout to Loaded for an extremely enjoyable series with amazing plays. RMP FIGHTIIIING!



Complexity Black vs Skill-capped International

Game 1:

Blades edge arena

Complexity is going for the Mage as MM with a spider as pet and the Mage is forced to block rather quickly. A lot of range issues for coL.Red force Twix to use his deterrence. Flexx calls out that he’s been focused long before it gets serious as the Paladin gets CS’d and tries to bubble heal which is not enough. Quite well played by SK-C INT.

1:0 SK-C INT

Game 2:

Dalaran Arena

Again a lot of pressure on the Mage. Twix gets half duration blinded and Norman kind of wastes his BoP as they didn’t really have any momentum rolling. Again they can get on the Mage who is forced to block and coL switches off to the Rogue for a second. One more round of burst is alligned onthe Mage as the Priest gets put in a sweet CC chain that ultimately seels the deal.

1-1 Tie.

Game 3:

Dalaran Arena

This time the difference between Toez and Norman showed quite a bit as if course it’s his tournament. coL again hard on the Mage but SC-Int turns it on the Paladin who’s panicing hard at that point which causes a chain of bad decisions. The bubble is used in a very bad spot and gets immidiately dispelled. Also the positioning seemed to be off which Twixz is also complaining about. Flexx and Norman were simply too far apart to make anything happen offensively and as far as peels for the Paladin go. Eventually Norman goes down due to heavy pressure from Enforcer.

2-1 SK-C Int

Game 4:

RoV

Obviously good map for coL. Early block forced almost immidiately while Priest is put in a Scatter. Quick switch to the Priest during the immunity to keep the momentum rolling and back when it fades puts SK-C Int on the back foot again. Norman HoJ’es the Priest follow by Flexx instant Hex who trinkets but isn’t able to keep his mate up.

2-2 Tie again.

Game 5:

Blades edge arena

The game goes down with a close cross kill on Flexx and the Korean Mage and it turns into a full blown 2vs2. It looked like nothing could really win the match for SK-C but as Twixz’ pet goes down more and more opportunities open for Enforcer to burst and they actually eventually manage to take the series with a kill on Norman.

3-1 SK-C Int. What an upset.

Nerdstompers Black vs Evil Geniuses

Score of games played off stream: 2-1 for EG.

Game 4:

Ruins of Lordaeron

The game picks off with the MLS on the offense with Heroism being popped. Velsus drops dangerously low but can heal himself up with a critting NS and looks fine from there on. As Heroism fades you can almost instantly see the momentum shift with Pookz & Azael taking a ton of damage from both Starcraft2 hero Nadagast and Hoodrych but also Tenderloin seems to get a fair share. He drops low but dots are fading so Velsus cyclones him. He is able to heal himself out of this situation but eventually gets his Resto tree locked and dies eventually because of it.
Series tied at 2:2

Game 5:

Dalaran Arena
In the beginning “training the healer” is kind of the name of the game for both teams with few exceptions. Hoodrych as always against Mage teams is barely playing the game as Pookz also does a pretty good job at babysitting. Again, it seems like momentum is only possible for EG when Heroism is up and they just seem to survive which they eventually fail at as Hoodrych gets off a great Bladestorm which drops Azael slowly but surely for WotLK standards.
Apologies for the delayed kick off, scrambled eggs had to be devoured.

Unfortunately our team lost 1-3 to coL.Red in a match that caused a lot of controversy because of a disconnect resulting in a rematch which was pretty much a secured win for our guys giving them more momentum after already winning the first match. To top it off RNG striked again and the last two deciding maps were of course played on Ring of Valor in which Kalimist even got [killed through Cloak of Shadows] once. Legendary…

Right now two matches are going on. One is the grudge match of Team Chris Thorman vs Nerdstomper Blue and the other is Nerdstompers Black vs Evil Geniuses. The later is not being streamed but the score seems to be 2-0 in favor of a fully out of practice EG.

Team Chris Thorman vs Nerdstomper Blue

The matches so far have been quite heated as both (ab)using the in voice to communicate what they think of eachother. Team Chris Thorman shot ahead 2-0 but seem to be unable to take advantage of their momentum as the series is tied at 2-2. One thing to note is that most games were decided by misscommunication between the players.

Final game:

Ring of Valor

The game starts off with Nerdstompers Blue gunning for Chris who’s just blowing through his defensive cooldowns. He tries to LOS by a big pillar but as it goes down, he’s completely exposed to the damage that is being cast upon him. Glickz gets a fear off on the Druid who then gets put into a Kidney shot while Kollektiv hexes Uckington. The Druid goes down and rude words are being exchanged instantly. Nothing better than a little shit talk.

MLG Raleigh Night 1: Live Blog

Dignitas vs Complexity.Black

Game 1 RMP vs Prot Warrior, Hunter and Holy Paladin

Dignitas focuses on Twix for their opening strategy, which at the same time places a ton of pressure on Complexity.Black’s new Paladin Norman. Toez apparently retired from the team recently.

The match was very quick and ended with a kill on Twix,

Dignitas goes up 1-0.

Game 2 RMP vs Prot Warrior, Hunter and Holy Paladin

More focus fire on Twix from team Dignitas.

After forcing the Paladin of Complexity.Black to blow a ton of his cooldowns early on, Team Dignitas lands a huge round of damage on Twix to score a kill.

Team Dignitas 2-0.

Game 3 RMP vs Beastcleave

Complexity.Black switches to Beastcleave for game three.

Complexity.Black is able to put pressure on the Mage Flyn from Team Dignitas.

Norman tries his best to stay out of crowd control throughout the fight.

Though it looks like Norman was doing a good job at staying away from Flyn’s Polymorph, a full duration sheep finally lands and Team Dignitas gets a kill on Twix to take the series.

Team Dignitas wins the series 3-0.

Skill Capped.US vs Skill Capped.International on Ruins of Lordaeron

Game 1 RMP vs Wizard (MLS)

The Shaman of Skill Capped.US lusts right off the start and then faces a ton of pressure. Skill Capped.International’s Mage and Rogue (Enforcer) nearly score a kill on the Nevershock.

You hear the team of Skill Capped.US screaming for a kill on the rogue. Going from 100 to dead in the blink of an eye, the wizard team of Skill Capped.US, whom are running an arcane mage, explode Enforcer.

1-0 SkillCapped.US.

Game 2 RMP vs Wizard (MLS) on Blade’s Edge Arena

This round, Enforcer opens up on Nevershock with a Sap. They then open up with a ton of damage and cause Nevershock to jump off the Blade’s Edge Arena bridge in order to line of sigh the Mage’s casts.

After a great fear from the Priest of Skill Capped.International, Nevershock dies and the Wizards go back to the drawing board with a loss in the second game.

1-1 series tied.

Game 3 RMP vs Wizard (MLS) on Nagrand Arena

Enforcer, who is playing with two Korean players, opens with a Cheap Shot on Nevershock. You can hear Enforcer’s teammates calling out things in Korean.

Enforcer catches a bad fear away from Nevershock, but miraculously his teammate finishes off the Shaman with the aid of his Priest. Enforcer let out a cheer for his team as he did not know they scored the kill until after he came back into the fight to look for his target.

The Warlock and Mage Abn of US do not give up though and score a kill on Enforcer. Sadly, without a healer, they eventually drop to the Mage and Priest of SC.International.

2-1 Skill Capped.International.

Game 4 RMP on Blade’s Edge Arena

Nevershock, again is the focus of Skill Capped.International’s opening strategy.

The Warlock of Skill Capped.US gets caught in a great deal of crowd control throughout the opening of this match and it proves to hurt their momentum as Enforcer escapes death.

Nevershock fighting to stay alive at the bottom of the bridge finally is taken down by the RMP of Skill Capped.International.

3-1 Skill Capped.International.

Nerd Stompers vs For the Motherland

(A quick note on For the Motherland. Jetz team could not attend the event, so Happiminti and a Starcraft II player decided to play in the WoW tourney.)

Game 1 WLD vs Hunter, Rogue and Paladin on Blade’s Edge Arena

Happiminti is the priority target for Hoodrych, but avoids an early pitfall through the use of cooldowns. The pug of For the Motherland shows how they do not have the chemistry that is required, drop the first game to Nerd Stompers.

1-0 Nerdstompers.

Game 2 WLD vs Hunter, Rogue and Paladin on Ring of Valor

Hoodrych finds himself frustrated as the Hunter from Russia drops him in some ice blocks. Nerdstompers Warlock does not have a Devour Magic for him as his pet was feared far away from Hoodrych.

The hunter from Russia doing a great job at controlling Hoodrych, still is unable to put out pressure on anyone and finds himself falling to Hoodrych who finally lays him down.

2-0 Nerd Stompers.

Game 3 WLD vs Hunter, Rogue and Paladin on Nagrand Arena

Hoodrych bounces between Happiminti and the Hunter to keep them both off of his teammates. ‘The Boss’ Hoodrych is not playing around this game and drops Happiminti really easily.

3-0 Nerd Stompers.

Uck’s HLD vs Arenapwnage

Game 1 Leave Cleave vs HLD on Nagrand Arena

Forced early heroism. Lots of target switches. Talbadar silences the Hunter… Novos gets exploded.

1-0 Uck’s HLD.

Game 2 Leave Cleave vs HLD on Blade’s Edge Arena

Uck runs out of shards and busts out an imp midway through this loooooong match.

Finally, Diziet gets CC’d while Novos is bursted down at the bottom of the bridge.

2-0 Uck’s HLD.

Game 3 Leave Cleave vs HLD on Ring of Valor (Thank you!)

Lots of pressure from Uck’s HLD throughout the fight allowed Chris to stay at safe mana, while Diziet was stressed to heal Novos.

Novos dies to a Chaos Bolt from Uck as he runs for the big pillar.

3-0 Uck’s HLD.

More information for Sunday’s matches here: http://www.gotfrag.com/wow/story/44921/